Post by The Dweller on Jun 26, 2011 7:39:57 GMT -5
Type 1 combat is a type of textual combat designed with logic, precision and detail in mind. It’s a turn-based style, allowing every player involved equal time and space to post their character’s move. There are four types of ‘turn’ that a player can make in a T1 fight: Prep, Attack, Defense and Connection.
Battles between characters and established threats:
1) Open a personal challenge by adding (CC) "character challenge" placed after the last paragraph of your post. Unless a fight is started by a moderator.
a) If a character does not want to compete, they can deny the challenge ie flee.
b) If you are a villain and you want to attack another character anyway (as villains are known to do) then you may request permission from a moderator. If the situation seems justified then you may proceed with a sneak attack.
c) All regulations concerning such attacks (listed above) must still be adhered to, no auto-hitting etc.
Prepping:
A 'prep' is a turn in which the character prepares to launch their attack. A prepping move should state clearly what ability is being prepared for use and provide some imaginative description of this process, whether it be an elaborate ritual or a intense concentration etc.
Attacking:
An attacking move should be a detailed account of everything vital to the attack: the stance of the attacker, the momentum or direction of the attack, the method of the attack, and it should hint at the desired outcome.
Example:
Defending:
Like an attack, a defensive move must allow for the defender’s stance, method, and desired outcome. It’s no good simply stating that the character miraculously dodges the attack – it must be a detailed account of how this daring escape is achieved.
Example:
In the above example, Crispian’s player acknowledges that his character could not completely evade the attack,it would be unrealistic of him to come out of it without taking a blow of some sort.
If Crispian had managed to completely evade the attack, the player of Elario would not be allowed to perform a connecting move. However, as Crispian did not completely evade the attack, Elario's player gets to perform a connecting move:
Battles between characters and established threats:
1) Open a personal challenge by adding (CC) "character challenge" placed after the last paragraph of your post. Unless a fight is started by a moderator.
a) If a character does not want to compete, they can deny the challenge ie flee.
b) If you are a villain and you want to attack another character anyway (as villains are known to do) then you may request permission from a moderator. If the situation seems justified then you may proceed with a sneak attack.
c) All regulations concerning such attacks (listed above) must still be adhered to, no auto-hitting etc.
Prepping:
A 'prep' is a turn in which the character prepares to launch their attack. A prepping move should state clearly what ability is being prepared for use and provide some imaginative description of this process, whether it be an elaborate ritual or a intense concentration etc.
Attacking:
An attacking move should be a detailed account of everything vital to the attack: the stance of the attacker, the momentum or direction of the attack, the method of the attack, and it should hint at the desired outcome.
Example:
Elario_Chinglove braces his right foot against the ground in front of him, screeching like a particularly irritated banshee as he sends his staff sailing down vertically for Crispian_Nohamar's cranium, relying on the weight of the sturdy oaken staff in addition to his own strength for the momentum needed to crack Crispian_Nohamar's skull.
Defending:
Like an attack, a defensive move must allow for the defender’s stance, method, and desired outcome. It’s no good simply stating that the character miraculously dodges the attack – it must be a detailed account of how this daring escape is achieved.
Example:
Crispian_Nohamar instantly distracted from his train of thought by Elario' strangely effeminate screeching, he catches a glimpse of the attacker just in time to save his own bacon. His head and upper body reflexively tilt to the left, causing what may have been a fatal blow to the head to land painfully upon his leather-armor clad shoulder.
In the above example, Crispian’s player acknowledges that his character could not completely evade the attack,it would be unrealistic of him to come out of it without taking a blow of some sort.
If Crispian had managed to completely evade the attack, the player of Elario would not be allowed to perform a connecting move. However, as Crispian did not completely evade the attack, Elario's player gets to perform a connecting move: